Archive | 10:05 pm

Life drawing

30 Jul

I did some life drawing at a small local outdoor music festival. I was a bit nervous, but no-one seemed to notice me. I was tucked away at the back and mostly drew people from behind. I need to get over that shyness.

Life drawing, part 1

This first drawing took 4 – 5 minutes to make. The people in the shot weren’t standing next to each other. I picked them from the (thin) crowd and put them there. The stage with musicians was more of a quick impression than a real sketch.

I used a cheap red pencil I bought today for only 23 Euro cents, and I inked at home with a dip pen used for writing. The size of the sketchbook was A5 (148.5 x 210 mm).

Here are some sketches I made of the audience. I used the same process of putting people next to each other that were never actually next to each other.

Life drawing, part 2

Life drawing, part 3

As you probably can imagine I was quite nervous at first, but after the first drawing I got the hang of it, and actually started to like it. Even so, I stopped after three drawings, so I’d stay fresh. The last two sketches were each made in 3 minutes tops, while people weren’t really standing still. So it was a lot of training of my visual memory, and restricting myself to the essentials. The funny thing was, though, that I started most people with their heads.

That is all.

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Analogue or digital?

30 Jul

Since I started to be more serious about drawing and illustration this January 2009, I have been looking online and off-line for good drawing equipment for analogue art (say: paper and ink). The traditional supplier of professional drawing equipment have discontinued their pro-lines, and what is left can’t really be called professional anymore. The quality isn’t there. Probably because of the low production volumes, the quality control has gone down the drain.

That is unfortunate, because in my opinion, digital drawing equipment isn’t at the same level of excellence as analogue equipment. There is no good tactile feedback. And when the user has to adjust to the computer, instead of the other way around, something is wrong. Unfortunately, this let-the-human-step-down-to-the-level-of-the-PC attitude has prevailed in the last twenty years. At first, this approach by software developers was reasonable, because computers weren’t very powerful, but nowadays these machines have more than enough computing power.

The software, both on the OS level and the application level just hasn’t kept up with the advancements in hardware. There has grown a disconnect between what a computer can do and what software developers think it can do. When you look at it objectively, the technology sector hardly thinks outside the box; they rather look for places in the box that haven’t been used yet, for an unused niche in the market. I guess one can’t expect anything else if the tech sector remains primarily market driven and the public sector is kicking cans at the side line. The government needs to step in to get us out of this echo chamber of short term thinking innovation cycles of the current tech companies.

This all inspired me to draw the following cartoon. It is, as many cartoons are, born out of frustration or discontent with a particular situation, in this case a (hidden) status quo in computer aided illustration.

Analogue Or Digital?

That is all