Character design, part 9

5 Aug

Keeping your design simple enough is hard when you’re still exploring how to draw something, where to put things. Also, seeing details you normally ignore (like fashion for me) is something which takes time, lots of time. You can’t expect to recognize, let alone appreciate something if you haven’t explored lots and lots of it. At some point you have seen enough to learn what you like and don’t like, what speaks to you, and how to accentuate something you’ve seen into an even stronger presentation.

While I’m working on that, here is another –hopefully not too crummy looking– fashion drawing. I’m trying to find the essential parts of the clothing, and what I presume makes it work.

Character design, part 9

That is all.

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