This portrait of generic woman in front viewing perspective is based on a tutorial by John Buscema in “How to Draw Comics the Marvel Way”.
The drawing looks a bit stiff and impersonal, because I didn’t take out the helper lines, nor did I use a reference photo for the personal details.
After having done the tutorial by John Buscema, I decided to use a photo from the Internet of Google celebrity Marissa Mayer for the personal touches. The face can be constructed up to a point, but after that you should fill in the details based on a reference or a person in front of you, so it has personality.
My guess is that it’s best to keep it loose. The goal shouldn’t be likeness, but getting a feel for drawing a portrait of a woman.
For the second portrait of a woman in front viewing perspective, I gave it finishing touches by using a 3/4 view reference photo of Marilyn Monroe. The issue wasn’t to have a drawing of Miss Monroe, but rather have a nice rough sketch of a woman’s portrait.
As I see it, the underlying structure of the face is very much the same for all humans. It’s the finer details that let’s us distinguish between individuals. By getting the generic structure in first, putting in the details is less difficult and a somewhat rewarding sketch of a famous person can be done, even if you don’t yet have mad skills to blow people’s socks off.
I think it’s all about having fun and being proud of what you’ve accomplished using what skills you have, and perhaps feel motivated enough to get some more by practicing like a crazy person, day in, day out.
If it isn’t fun, there’s no way you’re going to get through that phase of getting good enough to impress other people with your drawing skills. If it always feels like “work”, you are going to give up, like so many grown-up have done at some point in their “drawing career” as a young child.