Archive | 12:04 pm

Profile sketches based on a tutorial by John Buscema

16 Oct

In the book How To Draw Comics The Marvel Way, by Stan Lee and John Buscema there is a tutorial on how to draw pretty girls. The tutorial starts out with how to draw girls in profile, then continues with a front view, expressions, how to draw features, viewing angles and style choices. So it’s a pretty comprehensive tutorial, which requires a lot of practice to be able to go through the different sections of the tutorial. Of course, it is practice what it’s all about, the tutorial is just to guide you, not a means in itself, to be copied literally.

This week I started with the profile drawing section of beautiful women, and here are some of the results. All these sketches are based on photos I found on Flickr, by doing an image search.

October 13, 2010:

Buscema tutorial portrait # 2 for 2010-10-13

October 14, 2010:

Buscema tutorial portrait # 3 for 2010-10-14

October 15, 2010:

Buscema tutorial portrait # 5 for 2010-10-15Buscema tutorial portrait # 6 for 2010-10-15

October 16, 2010:

Buscema tutorial portrait # 9 for 2010-10-16

I can see some improvement in only four days. The point is to let go of the tutorial, since it is only a crutch, and develop your own method. However, at this moment I don’t feel confident enough to do just that. Perhaps in a few months time I’ll be ready to do that, but until then I need something to help me, because it is so easy to lose concentration and goof up a drawing.

Next up is the face in front view. I will be coming back to profile view, because both views help you to previsualize a head when drawing a model, or someone passing by. I’m guessing this previz is important if you want to get a quick likeness of someone. After all, most people won’t sit still, so you have to envision a head, rather than to draw what you see, literally. When fast moving beings, such as children and pets this only gets worse. There you have no choice but to form an image in your mind of the subjects’ basic forms, and add features to it while you’re observing them in the real world.